So, the idea of Archetypal characters has shown up a bit lately in media. Divergent being an obvious example. Dystopian future where people are split into one of five guilds based on black-boxed tests that are supposed to point people towards their loyalty. Divergent people are the different ones, being capable of placing in multiple guilds.
I'm focusing more on opposing extremes in general. These correlate to a sort of symbolic and synergistic ability.
The book itself is going to be very vague in general, which is why the details can't contradict itself in the storytelling. This is going to be a laying out of the objective truth of the story, as set out by me. The main character, as one of his underlying functions, is to figure out the truth of the situation.
The story is going to focus around a militaristic training function. Due to some basic research into computers, processing, and thermodynamics in general, it's going to take place in a sub cooled climate. Antarctica, something like that. Drawing parallels from Descartes, subsequently, the Matrix, the idea of the brain in a vat, evil demon hypothesis and Bostrom's simulation argument, I'm going to fashion an assumedly perfect representational simulation for military training and psychological assessment. It's going to be a video war game that takes place in a sim-universe on a sim-earth. It's the next step in training without as much of a threat of death.
In the sim, an AI is in charge of overseeing the universe. Suffice to say that the artificial in AI is about as relevant as saying all human beings are artificial if they believe God created them. The sim people are going to be identical to real people, defined through atomic theory and evolved in a machine.
A side purpose of the simulation is going to be psychological evaluation. Based on the way the "program" was designed, the sim is going to take census of literal lifelong brain activity through evolving people. An entire population where both thoughts and actions are known with objective certainty. Since the AIs are going to be physically based on DNA, there is going to be the understanding of a correlation to the real world. The AI watching over the sim will be the only one with access to this information and the results. It's be similar to data mining a model for predicting human behavior (which will also point towards existence being deterministic in nature). The sim universe is able to be predicted due to this, until the insertion of real universe people and as long as real world people aren't interacting with the areas. This means that the further into the future that is predicted, the more of a chance that some sort of butterfly effect would change the outcome.
This AI pretty much directs the main characters off screen through guidance into various events to the purpose of improving the protagonist. The protagonist is convinced early on to work opposite the military complex inside the simulation. This happens because the other option would be the military going to war with the sim inhabitants. Original idea for a title was Deviant Protocol, as the AI and the military had already discussed this possibility as a mode for the war game's progression.
Now do we desire the Overman to live. :)

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