Aren't AI and "gamification" just tools to make people play more? Can they actually be used for protection?
by Averyn
Book Description
What changed my perspective was seeing Soft2Bet’s approach. They’re using the same gamification engine that makes experiences engaging to also detect when someone might be heading toward unhealthy patterns. Their MEGA platform has built-in elements that actually suggest taking breaks or setting limits based on real-time behavior. The whole philosophy is laid out pretty clearly if you check https://drudesk.com/strategy-vision-how-soft2bet-implements-responsible-gaming-principles/. What stood out to me is that they test every single feature for both entertainment value AND safety before release — if something encourages engagement but could potentially harm users, it simply doesn’t launch. That’s a completely different mindset from “engagement at all costs.” So yeah, gamification can definitely be part of the solution when it’s designed that way from the ground up.